While not exactly the same as the original games, the new mechanics keeps things fresh and new and the addition of randomly generated levels each time you beat the game is a welcome feature. With that said, Super Meat Boy Forever is a fantastic addition to the franchise. That also adds to the replay value as most likely, you won’t unlock these on your first, second, or even third playthrough. There are also secrets that can be unlocked, mainly new playable characters. Lastly, there’s also a sliding punch for ground units that can be used to duck under obstacles as well. Other new mechanics include the new flying punch that not only attacks enemies, but also allows you to jump longer distances. You can only go back forward again if you jump on another wall and then jump again. If Meat Boy jumps on a wall and jumps again, he’ll go in the opposite direction. Even then, holding on to a wall causes Meat Boy to slide so basically he’s constantly moving. Similar to an endless runner, Meat Boy moves on his own and can really stop unless hitting a wall or clinging to it. This also went for the jumping where you could grab on a wall and jump back on the same wall. Before, you were pretty much able to move freely forward and backward. While it’s still familiar and platform-like, the mechanics are a tiny bit different this time around. In terms of gameplay, Super Meat Boy Forever plays a bit differently from previous games.
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